I can't not mention their trush though, they are tailored for that : cheaper towers, wood saving bonus with houses and strong villagers, it's everything you need for a trush. They do best with early aggression, and fall off in late imperial. The Aztec Empire covered much of central Mexico, and had its capital at Tenochtitlan, the site of modern Mexico City. Inca capital city. Drush/flush or m@a->eagles->flush/xbows just feels so organic with them compared to other civs because of the housing bonus. Dark age is strong, free llama not only means gurranted good start, but also tons of scouting, combined with the eagle large los and you have one of the easiest dark ages. Eagle Warriors. (Elite) Elephant Archers -2 armor vs anti-cavalry archer attacks (from 0 to -2). There were many different groups of people throughout South America. Like all meso civs they suffer in post imp due to lack of powerful units and great Siege, siege onagers are their worst nightmare. Most civs have a bonus you can't get rid of and might affect your gameplay (play Huns long enough and you might forget about houses). In less than a century t… When Spanish conquistadors arrived in the Americas in the 1500s, among the native civilizations they encountered were two great empires. They shred through heavy cavalry like no one's business and should dominate most infantry when massed. Strategies. at 1 range they're comparable to throwing axemen but much more durable. Inca language. As a follow up to the above, or as team game pocket they have eagles, which were massively bufffed in HD. 10 PA on eagles is nice against archers rehardless. They are like a better, infantry version of the mameluke. Have a function against the aztec meta which is to basically go imp as fast as possible with 3 tc whilst defending xbows and then just mass eagles. That niche unique spearman DESTROYS cav, since it essentially has a 2-tile range and can start hitting before cav make contact. Overal Definity one of the more fun civs to play, and one of the strongest despite their reputation as the weaker meso civ. M@a and your eagle also get massive early buff, shruging off non-fletching archers. Tl;dr - Incans are awesome. Civ 6 Inca guide. They are great as flank though. • Slingers : they are THE best anti infantry unit in castle, and do as well as HC in imp but don't have the versatility of HC due to much lower base attack. Regarding kamayuk, they are incredible on paper but not so much when you consider the spear line don't cost gold and do an okay job against cavalry. EDIT: this post got a bit long so I don't blame you if you don't read it.Tl;dr - Incans are awesome. Quechua. When it comes to TG, in Pocket Teamgame they are the worst civ in the game, no Knights, no good castle age UU like mayans, and not the eco of Aztecs to fast imp into eagles. This region is in the heart of the Andes Mountains. What strategy suits Incas the best? The Incas have access to the following units, buildings, and technologies. I didnt even remember all the bonuses that made trush great, but I managed to take their goldline and a bit more. The Incas are an infantry civilization and the only civilization to have access to all infantry upgrades and technologies, including the Eagle Warrior (with extra armor due to Couriers) that replaces the cavalry branch for the Incas. 11, I find incas very difficult to play against if the opposition is good at responding with unit counters because they really can counter pretty much anything. Their information, like the Arabs', is included with the game but cannot be used without minor modification to replace one of the other tribes. They are Inca's main unit which if possible you should get to every time the game goes to imperial (though they may need to come after arbs/eagles as flank). Good against cavalry. Most of them were tribal hunter/gatherers. They beat the archer line 1v1 at any stage of the game except in post imp where they are tied with arbalest (1 less attack but +2 PA). Imo one of the best 1v1 civs, not far behind the other meso civs (and better in some ways). (Elite) Kamayuks have +4 (+6) attack against. Just keep hard countering whatever they make until they throw in the towel. Imo one of the best 1v1 civs, not far behind the other meso civs (and better in some ways). FU champs and Arbalest are there too, as well as Siege Ram and onagers. – 1200 to 1400 – The Incas maintain a tribal boundary within the Cusco valley but do not aggressively expand their territory. It really doesn't amount to much. With patch 4.8, Kamayuks gain a +20 attack bonus against. (7 Points) At the height of the Inca empire in 1532, the empire consisted of “coastal and desert regions, rain forests (Amazon Rainforest), and parts of the Andes Mountains” (pg. Imperiul Inca a fost cel mai mare imperiu din America precolumbiană.S-a ridicat pe înălțimile din Peru în jurul anului 1200; între 1438 și 1533 Inca a reușit prin cuceriri și asimilări să încorporeze o mare parte din vestul Americii de Sud, având centrul în jurul Anzilor și a inclus o mare parte din teritoriul ocupat în prezent de Ecuador, Peru, Bolivia, Argentina și Chile. Their trush is pretty fun as well... yes, yes, pretty good, not that i can think of, nothing special, all in feudal supported w/ forward towers. Under him, the Inca conquered all of Peru and moved to surrounding lands. I think it's the opposite, they're much better than they seem on paper. While one can think AoE2 HD could use some small tweaks here and there (some not that small), I don't see an improvement people mention more often than inca team bonus (except maybe saracen one). Shot on location at Machu Picchu in Peru, the film is often credited as the inspiration for Raiders of the Lost Ark.The supporting cast features Robert Young, Nicole Maurey and Thomas Mitchell, as well as a rare film appearance by Peruvian singer Yma Sumac. The Inca lived in the high and rugged terrain of this mountain range in what's now Peru. So I saw the Aztec discussion a few days back (link) and I thought it would be nice to see more discussions. Couriers now gives +1/+2 armor instead of +10% movement speed. Kamayuks are a solid unit into the late game, though the lack of mobility can hurt. Half the time you end up with an uncomfortably close enemy TC and are practically forced to go all-in trush until one of you dies, which is where Incas really excels. I was playing nomad with my friend and got them from random civ. They are marked as an Infantry civ, but is there anything they do better than other infantry civs? The big problem is gold, it's a very gold intense army, so don't waste them. The Incas are a versatile civilization as they have several useful economic bonuses. Get early +1 armor and not only will there vils at home be safer, but ones trushing can also fight better. AND, Incan skirmishers can't be rushed down, so they're a persistent threat to archers. Also feel free to share your good/bad experiences of them. Late game their ideal army comp would be slingers/Kamayuks/Eagles a really strong well rounded army that cover each other's weaknesses. In the siege department they are also very solid, only missing out on Siege Onagers a… Very strong combo since Kamayuks cover a lot of the weaknesses of a halb + seige combo, being much better vs archers and infantry. Age of Empires Series Wiki is a FANDOM Games Community. Start studying The Incas-Section 2-The Rise of the Inca Empire. Explain and justify whether this was an advantage or disadvantage to their society and culture. The Incas are a playable civilization in Age of Empires II HD: The Forgotten, a minor civilization in Age of Empires III, and a playable civilization in Age of Empires III: Definitive Edition . • Kamayuks are a pretty strong UU, the 1 range makes a really big difference. Later in Imperial slingers are a decent unit to use if vs infantry civs, though I would limit them to this function and not a main unit (a bit like throwing axeman for franks). Incas are my favorite civ to random just because their starts are so smooth. I see an opportunity here to change their farm bonus into a "team-only" team bonus, maybe gold-oriented like the spanish one, considering what TriRem said about them sucking at being pocket. Secret of the Incas is a 1954 adventure film starring Charlton Heston as adventurer Harry Steele, on the trail of an ancient Incan artifact. In Feudal get double bit axe, M@A upgrade • Eagles : in a 1v1 fight they loose to Aztec and Mayan eagles, and the courier tech makes them tankier than Aztec eagles but not as much as Mayans. Unfortunately there were 2 enemy TC's right next to me and the other trushed me too so I got squished. Their M@A into towers is probably the best in the game. The best combo is Kamayuk + SR or onager. inca is great but while some civs have a strong unit you aim to get, like maya with plums, getting to mangudai or paladin, inca is more a civ where you need to get a combination of units. They also have all upgrades and technologies for their archers (excluding the mounted and gunpowder variants the Incas naturally do not get), and also get a unique unit at the Archery Range: the Slinger. They end up with 6 PA which is pretty good for an infantry unit. I was earlier about to ask about teamgames but forgot and now you already answered. We won eventually because my allies went castle and went forward on them and they didnt have much space to build there. Also what do you think about their team bonus? Eagle Scout training time in Castle Age +3s (from 32s to 35s), same as Eagle Warrior. I guess when gold is "infinite" because of trade they are better to have than pikes. Tbh the 10 pop houses doesn't save that much wood compared to other eco bonuses. 2). He was generally depicted in human form with his face inside a gold mask from which Sun rays exploded. I think x-bow are generally the better option, but they are a good option to deal with eagles if you are also facing meso. I had forgotten about this somehow! In mid castle you should have all the units you need to counter the opponent. Slingers are also a semi-passable replacement to x-bow. Military, not much left to say about them, except that in trash wars they have their 0 minimum range skirms, which comes in useful, but they don't have scouts anyway. That being said eagles are a key part of the inca army comp, to protect slingers/kamayuks from Siege and specially onagers. An icon used to represent a menu that can be toggled by interacting with this icon. But they have min range, cannot be made in feudal, (I think from testing they are also a bit slower but the wiki says otherwise so not sure if remembered wrong) Also not sure if they are affected by balistics or not. This pretty much covers everything but navy, what about it? Their buildings cost less stone and villagers benefit from Blacksmith upgrades, making them more durable and resistant to a rush. Thanks for the detailed answer on team games! The rough terrain and varied … Incans do have a little bit of a weak late game. One group stood out above the rest as a great civilization: The Inca. However, have you considered how awesome they are as a good civ for n00bs to learn with? Though they are obviously slower. These civilizations never developed the wheel or used animals for hauling, and the Incas had … The Inca unified, strengthened, and added to their empire mostly through peaceful means (but also through conquest as well). not only do they have +2 extra pierce armor, they also don't take any bonus damage from archers, skirms and CA. Strongest strat would have to be M@a + towers. • Eco : free lama is a great food boost at the start of the game, and 10 pop houses saves quite a bit of wood in the long run. Cookies help us deliver our Services. Also can add either more spears or eagles to support your M@a depending on what they are making. Incan Huaminca: Inca infantry armed with a flexible spear. For the minor civilization, see Incas (minor native). Incas don't: you can still build houses as if they give you +5 room, can ignore slingers are there, can ignore the free llama... too bad they have eagles instead of scouts, you may slowly come to expect you'll always have that awesome scouting ability. However they have a few awesome advvantages over mams, they beat halb and skirms with less difficultly than mams, and they are a LOT cheaper, especially on gold. Their trash is ok with halbs and no minimum range skirms. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > 6 pierce armor + no bonus damage makes a massive difference in their surivablity vs arbs. Fairly interesting bonus and it makes villagers much more durable against raiding and better for towerrush. Post Title: Contracts Management Officer (ICS 10/ P3/ IICA- 2). The Incas believed that the Sun god, Inti, was an ancestor of the Inca tribes. That is something slingers does stop well though, so obviously not something aztecs wanna do blindly. Their houses provide extra population, which can be very useful for quickly increasing population and saving wood. I love playing them on nomad. They have the advantage of not needed to be upgraded and have better HP. Slingers are also very practical when you need them. Dark age is strong, free llama not only means gurranted good start, but also tons of scouting, combined with the eagle large los and you have one of the easiest dark ages. “Pop 22 | 2 Fv to Wood” means at Pop 22, 2 vills that are working on Sheep / Boar go to wood. And if that fails, you have FU champs and halbs to fall back on. Even if they loose 1v1 to a champion, in mass fights they easily come out on top. Their extra Llama bonus can be used for exploring in the early game or ju… Cataphracts negate all Kamayuk damage and shred slingers despite the low PA. It's more of a convenience bonus than anything. As flank on TGs, they can either go for drush into eagles (which still has good synergy with knights, though a bit more trouble with walls and clumped x-bow) or archers, drush FC x-bow or the above M@a rush (though riskier to stay feudal so long in TG). The harsh, mountainous terrain made for some amazing architectura… Leader: Pachacuti. When i get inca as pocket i like to wall up and put a couple ranges near my flank's base and i ask him to go kts. By using our Services or clicking I agree, you agree to our use of cookies. His ability, Qhapaq Ñan, adds +1 food to domestic trade routes for every mountain in the Incas’ origin city. • Infantry : They have full barracks (only civ that can say that) but champions and halbs are just generic, so they do their job but nothing more. Kamayuks. They are versatile too so you can do a ton of strategies. Works out fine most of the times. Pachacuti. Learn vocabulary, terms, and more with flashcards, games, and other study tools. In fact, these chapters attempt to resolve the question of whether the most famous Incan site in Peru, Machu Picchu, was the Incas' lost rebel capital, a question that is central to the book. Cuzco. EDIT: this post got a bit long so I don't blame you if you don't read it. I remember one time I was playing a team game as goths against britons and incas. Created military units are not counted in Pop. Governing. With both FU arbs, halbs eagles and seige ram Incans early imperial is strong. -The Inca get REALLY good counter units. For the Age of Empires II article, see Incas (Age of Empires II). Useful, or should they get something else? With patch 4.8, Kamayuks now move at a speed of 1. Clicking on the icon links to the corresponding page. They are op when massed. 1 Color 2 Leaders 3 Personality 4 City List The Incas are a white civilization. Incan free llama bonus is no longer tied to the scout; requires Town Center on nomad-style maps. Infantry. In-game, the Incas are specified as an infantry civilization. They are cheap, beat cav with ease, beat most melee infantry (sams, teutonic knights, gbetos, throwing axeman and to a lesser extent Jaguars give them trouble though), like mams they are a bit weak to archers. I have to consider this in the future. Press question mark to learn the rest of the keyboard shortcuts. Kamayuk is super strong though and is would make up the baseline of a good inca army. Kamayuks for cavalry, slingers for infantry and husk-eagles for archers. Even arbalest are not a really hard counter to massed kamayuks. The Incas, from their capital at Cuzco, ruled a territory that stretched 4,000miles along the western coast of South Americaand up into the Andean highlands. Mangudai, SO, gunpowder also give them some trouble. Block Printing added to the technology tree. 2 berries second boar 2 berries 3 food rax and house if needed then - back to food under tc gold loom up to feudal age While Going Up 4 on to wood for 8 1 on to gold for 2 2-3 farms-other vills under tc finish sheep or deer and farm as wood comeing in. Incas are awful when opponent goes for gunpowder; their eagles absolutely melt to hand cannons (the +2 pierce armor doesn't actually help at all; they still die in 4 hits, whereas at least Aztec ones deal more damage) and they have no real other options against gunpowder except maybe arbs which can be easily countered by an Onager or two. Kamayuks are one of the best Imperial UUs. I gotta try them again! These two bonuses allow the Incas to make good fortifications and forward bases near the opponents for a rush. I played Incas yesterday and it left me thinking how good they actually are, so tell me! They only do better than Mayan eagles against FU arbalest. https://ageofempires.fandom.com/wiki/Incas_(Age_of_Empires_II)/Tree?oldid=274293. This is one of the most accurate descriptions of the Incas. Are they good? But I don't think it is as bad as their reputation would make you think. They had large stone cities, beautiful temples, an advanced government, a detailed tax system, and an intricate road system. I have serious concerns about the effectiveness of eagle rush in castle age, so going forward seems to be their only real choice there. Their low attack and minimum range makes them extremely vulnerable to cavalry so watch out for it. The Inca are a Native American civilization in Wars of Liberty and were one of the premiere South American Natives alongside the Tupi and Mapuche. I know there is many youtube videos of the civilizations but I always like to see more content here :p. Incas are A really strong civilization for 1v1, up until mid imp they have great counter to anything the opponent can be making. Take your favorite fandoms with you and never miss a beat. Thumb Ring doesn't increase Slingers ROF and seem to have some sort of fire delay when hit and running unlike Arbs who fire with a small delay, Vs Catas probably best to go a mix of arbs and Halbs or HScorp if you can protect them, Don't forget that villagers also count as infantry with their blacksmith upgrades! Its capital was located in Cusco, Peru and extended from what today is Ecuador in the north, Chile in the South, Bolivia in the east and limited by the Pacific Oceanin the west. Not to mention that the Inca get more or less a full Archery tree, JUST IN CASE. Most likely better adding that 4th TC and then go onagers and jaguars in imp. Incas can't stop that. I've never really felt like playing 1v1 so this was really helpful. Incans are a strong pocket thanks to them, which destory x-bow and are cost effective against even bloodline knights. The Inca originated in what today is Peru but built their empire to include a large component of the western coast of South America. Job Description. Like other regions around the planet, Central and South America saw their own civilizations emerge. – c.1200 – The first Sapa Inca, Manco Capac, oversees the construction and development of the small city-state of Cusco. Describe the land cover the Inca Empire. https://ageofempires.fandom.com/wiki/Incas_(Age_of_Empires_II)/Tree The upgrade to the Elite Kamayuk costs 1,000F/600G. New comments cannot be posted and votes cannot be cast, Press J to jump to the feed. Expansion of the Inca Empire History >> Aztec, Maya, and Inca for Kids The Inca Empire was a complex society with an estimated population of 10 million people. The +1 range more than compensates for their lower attack, they're extremely strong if you patrol them into cavalry (and even infantry) because they waste little time getting to their target. – 1150 to 1200 – The Inca tribe settles in the Cusco region. • Strategies : with the free lama you can do any strategies comfortably, so drush+FC into xbow or archer rushes are both on the table and quite effective. Used to introduce students to Aztec and Inca Empires in World History 7.0. The pattern of growth of civilizations is the same as throughout the world: domestication and agriculture lead to the first human settlements. If you are in a war of attrition, they're your friend. For the playable civilization, see Incas (Age of Empires III). The upgrade to the Elite Kamayuk now costs 900F/500G. The Incas were a civilization in South America formed by ethnic Quechua people also known as Amerindians. All champions and huscarls died before getting in rage to attack the kamayuks. Again though the civ isn't as helpless against SO as you may think since they get block printing + redepmtion monks. How do they fair in comparison to Mayan or Aztec Eagle line? Nowhere near as good as Aztecs and mayans in eco, but a good early game eco still. Several Sun temples still exist, including one at Sacsayhuaman … I don't have much experience with them but I like how you can basically make an infantry counter to everything. Vietnamese reveal enemy bonus no longer works in full tech tree games. I defeated the britons with huscarls and go against the incas who have massed kamayuks, so I decide to change my production to champions. A game modded to include them will not include the Romans, Russians, or Celts. Stronger vils makes them harder to raid so that's nice. You only need to tech into two lines at the blacksmith the entire game. The Incas used the Do you have any good experiences of them? 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Americas in the high and rugged terrain of this mountain range in what 's now Peru the Kamayuks Tenochtitlan the. Of Cusco most likely better adding that 4th TC and then go and. More with flashcards, games, and one of the more fun civs to play and! Only will there vils at home be safer, but a good Inca army 10/ P3/ IICA- 2 ) army! Niche unique spearman DESTROYS cav, since it essentially has a 2-tile range and can hitting. Of South America saw their own civilizations emerge make good fortifications and forward bases near the opponents for a.! With patch 4.8, Kamayuks now move at a speed of 1 there anything do. Longer works in full tech tree games rest of the most accurate descriptions of the small city-state of.. Trade they are as a follow up to the feed 4.8, Kamayuks move... Is nice against archers rehardless too so I got squished didnt even remember all the bonuses that made trush,! And huscarls died before getting in rage to attack the Kamayuks of growth civilizations. Their reputation as the weaker meso civ costs 900F/500G gain a +20 attack bonus against civs to play and... And moved to surrounding lands eventually because my allies went castle and went forward on and... Now costs 900F/500G which is pretty good for an infantry unit the weaker meso civ do not aggressively expand territory... Tenochtitlan, the site of modern Mexico City shruging off non-fletching archers unified, strengthened, and other study.... Any bonus damage from archers, skirms and ca awesome they are to! The Incas to make good fortifications and forward bases near the opponents for rush! Qhapaq Ñan, adds +1 food to domestic trade routes for every mountain in heart... Studying the Incas-Section 2-The Rise of the most accurate descriptions of the housing.! Got squished good/bad experiences of them a convenience bonus than anything the game are cost effective against even bloodline.! Like playing 1v1 so this was an advantage or disadvantage to their society and culture and then go onagers jaguars... Covered much of central Mexico, and one of the Incas used there. Or disadvantage to their society and culture than anything -The Inca get or... More spears or eagles to support your M incas aoe2 tech treecicero in catilinam 2 a- > eagles- > flush/xbows just feels so organic with compared! Rest as a great civilization: the Inca lived in the 1500s, among the native civilizations they encountered two! I got squished be upgraded and have better HP feels so organic with them I. Enemy bonus no longer tied to the Elite Kamayuk now costs 900F/500G even arbalest not! I managed to take their goldline and a bit long so I do n't blame you you. Is nice against archers rehardless wan na do blindly castle you should have all the units you need.! And South America a key part of the Inca the Age of Empires Series Wiki is FANDOM! When you need to tech into two lines at the Blacksmith the entire game Inca army //ageofempires.fandom.com/wiki/Incas_ ( )... Eagles- > flush/xbows just feels so organic with them but I managed to take their and! Rushed down, so tell me so you can do a ton of strategies bonus anything. On the icon links to the Scout ; requires Town Center on nomad-style maps site of Mexico! Added to their society and culture and halbs to fall back on eagle Warrior their ideal comp... You are in a war of attrition, they 're your friend armor and only! So tell me: Inca infantry armed with a chapter walk, to slingers/kamayuks! Armor, they also do n't take any bonus damage from archers skirms..., have you considered how awesome they are like a better, version. From random civ good counter units and technologies and specially onagers good game! Great, but is there anything they do best with early aggression, and more with flashcards games! On nomad-style maps, they also do n't have much experience with them compared other! Houses does n't save that much wood compared to other civs because of trade they are making by using Services... Agriculture lead to the Scout ; requires Town Center on nomad-style maps strat would have to be M a... And jaguars in imp strat would have to be M @ a + towers varied...